ABOUT ME
Belén Cebrián obtained her degree in Telecommunications Engineering from the School of Engineering and Architecture (EINA) of the University of Zaragoza (UZ) in 2017 and obtained a Master’s Degree in Telecommunications Engineering from that same school in 2019. She obtained a Machine Learning Course Certificate from Coursera in 2020.
Her research interests are focused on the field of machine learning, especially Smart sensors. These interests led her to develop her Master’s Final Project: “Intelligent autonomous sensor for traffic evaluation on a roadway”. This Project takes place in HOWLab, where she began her research career in January 2020.
She is currently working at HOWLab processing the sensor data and developing intelligent systems to obtain short and medium term prediction, seeking to maximize efficiency and reduce computational costs.
PUBLICATIONS
2019
Gallardo, Jesús; López, Carmelo; Aguelo, Antonio; Cebrián, Belén; Coma, Teresa; Cerezo, Eva
Development of a Pervasive Game for ADHD Children Proceedings Article
En: Brooks, Anthony L; Brooks, Eva; Sylla, Cristina (Ed.): Interactivity, Game Creation, Design, Learning, and Innovation, pp. 526–531, Springer International Publishing, Cham, 2019, ISBN: 978-3-030-06134-0.
@inproceedings{10.1007/978-3-030-06134-0_56,
title = {Development of a Pervasive Game for ADHD Children},
author = {Jesús Gallardo and Carmelo López and Antonio Aguelo and Belén Cebrián and Teresa Coma and Eva Cerezo},
editor = {Anthony L Brooks and Eva Brooks and Cristina Sylla},
isbn = {978-3-030-06134-0},
year = {2019},
date = {2019-01-01},
booktitle = {Interactivity, Game Creation, Design, Learning, and Innovation},
pages = {526–531},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {The field of pervasive games is gaining importance in the last times. These games are characterized by exceeding the usual dimensions of time, space and social component that are present in traditional games. These games are usually played in an interactive space, in which several user interfaces following a multimodal approach work together to obtain the pervasive game experience. Pervasive games have proven to be useful in several fields, including the educational one. Here, we introduce The Fantastic Journey, a pervasive game directed towards children with Attention Deficit Hyperactivity Disorder. The game has been designed with the help of pedagogues so that it really matches some educational goals. The game is made up of some missions that integrate different kinds of interaction: gestural, tangible, etc. The game has been developed following a methodological approach developed as a previous work. In this paper, the main features of the game, focusing on its different missions and their educational goals, are explained.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}